If you played ecotone you may notice that the gameplay twist used in the game was more complex as you reach the second or last world. If that seems like a very natural choice, it is in fact the outcome of my learning of stencyl. The first levels used very simple “gimmick” that could be programmed even with basic knowledges.
One of these level that shows perfectly this “basic gimmick” is the “wind level”. I just added an horizontal gravity to the game and “voilà”. It was a 30sec work (a bit more to find the idea however). But how to make the level “interesting” ?